Know about Sakonji Urokodak Character in Demon Slayeri

Sakonji Urokodaki&nbspis just 1 of the playable figures in Demon Slayer: The Hinokami Chronicles. A previous member of the Demon Slayer Corps, Urokodaki is Tanjiro&#39s understand and he was also the find out of Sabito and Makomo just before they died.



Adhere to IGN&rsquos guidebook to know excess about this character, collectively with his exclusive moves, strategies, and supplemental!



Urokodaki Typical Facts




  • Total discover:&nbspSakonji Urokodaki.

  • Age:&nbspUnknown.

  • Peak:&nbspUnknown.

  • Bodyweight:&nbspUnknown.

  • Birthday:&nbspUnknown.

  • Voice Actor:&nbspHōchū Ōtsuka.



Urokodaki was the former H2o Hashira &mdash 1 of the strongest swordsmen, a placement now occupied by Giyu Tomioka &mdash and he has effectively experienced lots of essential figures in the sequence. There&#39s a wonderful deal that isn&#39t regarded about his before and what happened all through his instances as a member of the Demon Slayer Corps. His offer with is also a magic formula: he&#39s ordinarily making use of a tengu mask.



Urokodaki Unique Moves



Like each and every and each other fighter, Urokodaki has a couple unique attacks implementing the capability button, and just a single Leading Artwork. His moves are generally primarily based on&nbspingesting water respiration tactic&nbsp&mdash he was 1 of the most substantial swordsmen of this kind, instantly just after all &mdash, and he&#39s the only character that can set up&nbsptraps&nbspon the battlefield.



His&nbspexpertise assaults&nbspare the adhering to kinds:





  • Eighth Sort: Waterfall Basin&nbsp(skill button): a waterfall attack, significantly more robust than Tanjiro&#39s predominantly for the reason that he creates two waterfalls.

  • Following Style: H2o Wheel&nbsp(skill button + tilting the left stick to any direction): a h2o wheel like the other h2o-respiratory folks, but with the major variation that you can press it two times and extend the go, earning the enemy bounce.

  • Learn&#39s Expertise&nbsp(continue to keep guard button + skill button): he sets up a entice of bamboos on the floor. If the enemy touches it, a pile of bamboos will strike them and go away them in the air. You can have a handful of traps concurrently and they remain for a extended time.



His&nbspSupreme Artwork:




  • Eighth Kind: Waterfall Basin, Destruction&nbsp(correct end result in when you have at minimum a person unique bar): a cinematic assault that mixes a selection of melee assaults with a waterfall suggests at the shut.



Urokodaki Recommendations and Methods




  • Urokodaki is a recognized-up character. This generally means that your playstyle must include things like implementing&nbspGrasp&#39s Understanding&nbspevery time you can. For occasion, when your enemy is lying on the flooring, place a trap near him. Then go all the way about them and assault, top the opponent to your entice.

  • Learn&#39s Knowledge&nbspis remarkable for extending combos, but stay distinct of building it your to start with confirmed strike. It counts as a weighty assault, which will limit your combo additional rapidly than the other individual qualities or common combos.

  • Opposite to other figures&#39 guard techniques,&nbspLearn&#39s Awareness&nbspdoesn&#39t make Urokodaki&nbspinvincible&nbspwhile he&#39s doing it. Be cautious when you are inserting your traps.

  • The opponent can run close to your traps &mdash doing the job with chase sprint, for illustration &mdash and steer very clear of buying hurt. https://demonslayer-shop.co to stand about your traps so that doesn&#39t consider position.

  • Urokodaki&#39s&nbspneutral combo&nbspis sluggish, which will get quite some time off your combo prohibit meter. It&#39s really ideal to terminate it with unique moves or execute the higher or reduced combo.

  • Next Variety: H2o Wheel&nbspis a great way to start combos. Use its prolonged design and make the enemy bounce. Owning said that, bear in intellect that your combo timing will be unique right away right after the bounce for the rationale that you will need to compute the enemy&#39s duration.